SoulCalibur: Broken Destiny PSP
SoulCalibur: Broken Destiny
Namco | 3D Fighting | Release: 2009 | PSP | 300mb
It has been 10 years since the original Soulcalibur graced the
Dreamcast, and now the flashy weapon-based fighting game has moved over
to the PlayStation Portable for the first time. Namco Bandai came by to
give us a first look at Soulcalibur: Broken Destiny, made specifically
for the PSP with many of Soulcalibur IV's features, plus enhancements
and new characters. Your favorite Jedi masters, Yoda and Darth Vader,
aren't going to make an appearance in this portable version, but we do
know that the core cast of Soulcalibur will be included, along with a
new member named Dampierre. Details were not given beyond a name, so
we're supposed to come up with our own impressions by the character art
below.
Director Noriyuki Hiyama from Namco gave us a quick overview of the
game and highlighted some of the changes. Our demo consisted of a
couple of matches, and we couldn't see much beyond a few initial menus.
The character menu looked like it had enough slots for roughly 30
characters, but the final count hasn't been determined yet, since the
developers are still working on the roster--there will definitely be
more than 20, though. Taki, Mitsurugi, Tira, Astaroth, Ivy, Cassandra,
Voldo, Siegfried, and Hilde were our only options for now, so we
decided to pit the lethal whip-wielding Ivy against the burly
katana-swinging Mitsurugi. As soon as we entered the match, it was like
watching SCIV except on a smaller screen. The characters move with the
same finesse and grace as they do in the console version, and the
detailed visuals and over-the-top, epic-sounding music that SC has
always been known for are included here. At this stage in development,
the graphics and visual effects are quite impressive on Sony's handheld.
Broken Destiny isn't a port, though; the Project Soul team has built
this version specifically to target beginners and novice players with
SCIV's content but has added improvements. There will be arcade,
versus, and survival modes, as well as a character creation mode, but
the only details disclosed at this point are that there will be new
parts to play with in the creation mode and that the other modes have
been "evolved." What we do know is that a new single-player mode is
being implemented to bring new players up to speed and show them the
intricacies of the game--almost like an enhanced tutorial system. It is
designed to help improve your fighting skills, so newcomers who might
be intimidated by the series can find a way to ease into an intense
fighting regimen. There are more than 80 exercise missions for you to
hone your fighting skills in.
One of the features that Hiyama pointed out was that new lighting
effects have been added so that the stages will have different times of
day. You could be slicing your way to victory with a glorious sunset at
your back instead of winning in broad daylight all the time. Key
components of SCIV, like critical finish, soul crush, and armor
destruction, are also included but have been improved. Our demo was
limited in terms of finding out all the juicy details about the new
additions, but we were told that the music was being rearranged so that
it could complement the new stages.
There will be ad hoc so players can beat each other senseless in a
local match, but we will have to wait to see whether Wi-Fi is a
possibility as well. We were impressed with our brief look at
Soulcalibur: Broken Destiny and will update you as soon as more
information becomes available. The game is currently set to be released
exclusively on the PSP this summer.
Hotfile for other countries:
http://hotfile.com/dl/11821628/0423bdd/Soul_Calibur_Broken_Destiny_USA_PSP-gavn.part1.rar.html
http://hotfile.com/dl/11821627/5122e4b/Soul_Calibur_Broken_Destiny_USA_PSP-gavn.part2.rar.html
Rapidshare for all countries:
http://rapidshare.com/files/277112759/Soul_Calibur_Broken_Destiny_USA_PSP-gavn.part1.rar.html
http://rapidshare.com/files/277112678/Soul_Calibur_Broken_Destiny_USA_PSP-gavn.part2.rar.html
SoulCalibur: Broken Destiny
Namco | 3D Fighting | Release: 2009 | PSP | 300mb
It has been 10 years since the original Soulcalibur graced the
Dreamcast, and now the flashy weapon-based fighting game has moved over
to the PlayStation Portable for the first time. Namco Bandai came by to
give us a first look at Soulcalibur: Broken Destiny, made specifically
for the PSP with many of Soulcalibur IV's features, plus enhancements
and new characters. Your favorite Jedi masters, Yoda and Darth Vader,
aren't going to make an appearance in this portable version, but we do
know that the core cast of Soulcalibur will be included, along with a
new member named Dampierre. Details were not given beyond a name, so
we're supposed to come up with our own impressions by the character art
below.
Director Noriyuki Hiyama from Namco gave us a quick overview of the
game and highlighted some of the changes. Our demo consisted of a
couple of matches, and we couldn't see much beyond a few initial menus.
The character menu looked like it had enough slots for roughly 30
characters, but the final count hasn't been determined yet, since the
developers are still working on the roster--there will definitely be
more than 20, though. Taki, Mitsurugi, Tira, Astaroth, Ivy, Cassandra,
Voldo, Siegfried, and Hilde were our only options for now, so we
decided to pit the lethal whip-wielding Ivy against the burly
katana-swinging Mitsurugi. As soon as we entered the match, it was like
watching SCIV except on a smaller screen. The characters move with the
same finesse and grace as they do in the console version, and the
detailed visuals and over-the-top, epic-sounding music that SC has
always been known for are included here. At this stage in development,
the graphics and visual effects are quite impressive on Sony's handheld.
Broken Destiny isn't a port, though; the Project Soul team has built
this version specifically to target beginners and novice players with
SCIV's content but has added improvements. There will be arcade,
versus, and survival modes, as well as a character creation mode, but
the only details disclosed at this point are that there will be new
parts to play with in the creation mode and that the other modes have
been "evolved." What we do know is that a new single-player mode is
being implemented to bring new players up to speed and show them the
intricacies of the game--almost like an enhanced tutorial system. It is
designed to help improve your fighting skills, so newcomers who might
be intimidated by the series can find a way to ease into an intense
fighting regimen. There are more than 80 exercise missions for you to
hone your fighting skills in.
One of the features that Hiyama pointed out was that new lighting
effects have been added so that the stages will have different times of
day. You could be slicing your way to victory with a glorious sunset at
your back instead of winning in broad daylight all the time. Key
components of SCIV, like critical finish, soul crush, and armor
destruction, are also included but have been improved. Our demo was
limited in terms of finding out all the juicy details about the new
additions, but we were told that the music was being rearranged so that
it could complement the new stages.
There will be ad hoc so players can beat each other senseless in a
local match, but we will have to wait to see whether Wi-Fi is a
possibility as well. We were impressed with our brief look at
Soulcalibur: Broken Destiny and will update you as soon as more
information becomes available. The game is currently set to be released
exclusively on the PSP this summer.
Hotfile for other countries:
http://hotfile.com/dl/11821628/0423bdd/Soul_Calibur_Broken_Destiny_USA_PSP-gavn.part1.rar.html
http://hotfile.com/dl/11821627/5122e4b/Soul_Calibur_Broken_Destiny_USA_PSP-gavn.part2.rar.html
Rapidshare for all countries:
http://rapidshare.com/files/277112759/Soul_Calibur_Broken_Destiny_USA_PSP-gavn.part1.rar.html
http://rapidshare.com/files/277112678/Soul_Calibur_Broken_Destiny_USA_PSP-gavn.part2.rar.html